Udain Tomar
Level Design Freelancer in Frontwire Studios
Job Experience
Level Design Freelancer
Frontwire Studios
February 2017 to April 2017
Genre: F2P, 1st and 3rd person action / adventure (SP and MP (32v32))
Engine: Unreal Engine 4
Platform: PC, PS4, Linux and Mac
Team: ~70 freelancers
I worked on two maps for Galaxy in Turmoil, both maps will be included in the Q3 2017 demo and the final game. The first map was a SP map and the other was for a 32v32 MP mode.
What I did:
. Paper level design for both SP and MP maps
. UE4 level blockout / greybox for a SP map
. Collaborated with a level designer from the UK
. Collaborated with the core team within the US and elsewhere
Game / UI Designer
GameOlic
July 2015 to January 2017
Genre: F2P MOBA / RPG
Engine: Unreal Engine 4
Platform: PC, PS4 and Xbox One
Team: ~25 Members
Tantra Rumble is a F2P multiplayer game. A mash up of various genres like:
MOBA (our base gameplay)
RPG (customizing character build / stats)
CCG (skill tree / combo system and every other item is in the form of cards, the in game auction house supports the system of CCG)
Action (control of the in game character, flow of a match and the camera setting)
Strategy (team based battles with meta strategies depending on play styles, skill trees and character builds)
This deliberately infused collaborative systems offer the player full control of 8 characters within battlefields specially designed for strategic team battles. The game is under development for PC, PS4 and the Xbox One along with a companion app across the mobile devices.
What I did:
. Brainstorming for features, solutions and UI
. System design, balancing
. AI design
. Level design
. UI / UX design
. Test and report bugs
. Management
. Managing 6 freelancers
. Managing guidelines and deadlines for marketing and design related content
. Marketing content
. Brochures
. Screenshots (capture and edit)
. Trailer (storyboard and direction)
. Game and Company website content
Level design freelancer
Upwork
February 2015 to February 2015
Genre: 2d Puzzle
Engine: Construct 2
Platform: Facebook (Web Browsers)
Team: 3 Members
I worked on A Story of Life through Elance (now known as Upwork). I worked on 15 levels for a Facebook game.
What I did:
. Level design on pen/paper and Construct 2
. Level design consultation over Skype
Game Design Freelancer
Upwork
January 2015 to February 2015
Genre: 2d MOBA/TD
Engine: Unity
Platform: Kongregate (Web Browsers)
Team: 3 Members
I worked on CyRis through Elance (now known as Upwork). The game did not release and it's details are confidential.
What I did:
. Brainstorming and conceptualizing ideas
. Formalized a GDD
. Game mechanics consultation and GDD formalization
. UI mockups
. Skype meetings
Game Design Intern
DSK Green Ice Games
July 2014 to September 2014
Genre: 3d Action / Adventure
Engine: Unreal Engine 4
Platform: PC
Team: 23 Members
I worked on Forsaken Mountains. It is a confidential / unreleased game, due to which I can't discuss any details about the game.
What I did:
Brainstorming sessions for story, mechanics and game features
. Design documents formalization and feature lists on Google Docs
. Level design on pen/paper and UE4
. Our Process: Research - Analysis - Conceptualization - Documentation - Presentation
. UI mockups
. Design iteration in adherence to producer demands
. Communicated with other departments in the team
Education
Masters degree in Video Game Design and Project Management
Supinfogame Rubika, IndiaCurrently studying
Languages
IT skills
Other Skills
More Udain
Career Goals
Industries of interest
Areas of interest
Availability to travel and work outside the city
No